3D Character Controller
A Sekiro-inspired combat demo built from the ground up. Full movement, responsive attacks, and heavy game-feel polish — built to understand how great-feeling games are made at a systems level.
- Walk, run, jump, roll, dodge, attack combos with root motion animations
- Blend Tree for smooth transitions · New Input System (keyboard + controller)
- Camera with collision detection, dynamic rotation, adjustable follow distance
- Game-feel: hit-stop, time freeze, camera shake on impact
- Target: Sekiro-inspired combat feel with basic enemy AI








