Available for Paid Roles

Zain Ul
Hassan

Unity Game Developer

Building combat systems, boss AI, and game-feel from scratch.
Self-taught, 2.5 years deep, still hungry.

2.5YRS
Unity Experience
5+
Projects Built
3D & 2D
Game Genres
OPEN
To Remote Work

I build games
that feel good
to play.

Self-taught Unity developer with ~2.5 years of hands-on experience building game systems from the ground up. No tutorials for the final product — just docs, iteration, and figuring things out.

Currently in my 7th semester of BSCS at COMSATS University Islamabad. Also comfortable in Blender for modelling, animation, and texturing. My current obsession is Sekiro-style combat feel — hit-stop, weight, responsiveness.

Looking for paid internship or junior developer roles.

Available for Paid Roles
dev.profile
Name Zain Ul Hassan
Role Unity Game Developer
Location Rawalpindi, Pakistan
Education BSCS · 7th Semester
University COMSATS, Islamabad
Engine Unity (2.5 yrs)
Blender 6–7 months
Remote Open · Preferred
Status Actively seeking

What I Work With

No skill bars. Projects speak louder than percentages.

🎮
Unity
3D & 2D games, physics, animation, Cinemachine, New Input System
Engine
⌨️
C#
Game systems, state machines, OOP patterns, custom physics
Language
🎭
Blender
3D modelling, UV unwrap, rigging, animation, texture baking
3D Art
🧠
Game Systems
Combat, boss AI, hit-stop, camera shake, state pattern, game feel
Design
🌿
Git
Version control, GitHub, repo management, project history
Tooling
📱
Cross-Platform
Mobile & desktop builds, platform-specific input handling, WebGL
Platform

Projects

Games and systems built from scratch. No asset store game kits.

Sword of Warriors Gameplay
Complete

Sword of Warriors

4-level side-scrolling RPG with melee combat, boss AI using the State Pattern, phase-2 escalation, and a full game loop from menu to death screen.

  • Boss AI with State Pattern · Phase 2 increases aggression
  • Jump, double jump, melee combat, collectables
  • Full game loop: menu, pause, death, level progression
Unity C# 2D State Pattern Boss AI Cinemachine
Ball Arena Gameplay
Complete · 2 Modes

Ball Arena

Physics-based arena game with two distinct modes: CPU survival waves with escalating difficulty, and local 2-player where you push opponents off the platform.

  • Mode 1: CPU Survival — waves, power-ups, escalating difficulty
  • Mode 2: Local 2-Player — physics-based arena combat
  • Full menu system, win/loss states, game loop management
Unity C# Physics Local Multiplayer AI
Clicky Mouse Gameplay
Complete

Clicky Mouse

Casual game ported to both mobile and desktop with separate input handling per platform. Score system, negative-point objects, sound effects, full menu flow.

Unity C# Mobile Desktop
Car Racing Gameplay
Prototype

Car Racing

Vehicle physics prototype using Unity's built-in physics. Steering, braking, and realistic topple behaviour at high speed on sharp turns.

Unity C# Vehicle Physics

Blender Projects

3D modelling, texturing, and scene work.

3D female character model
Traffic light 3D model
Coffee cup Cal model
Coffee cup model
Grass texture
Fire shader
3D house scene
Texture ball
Rock texture

Let's
Work.

Looking for a paid internship or junior Unity developer role.
Remote / Onsite — Rawalpindi, Islamabad.

cal2004007@gmail.com
Open to Paid Roles · Remote or Onsite